As I continue to advocate for the positive aspects of video gaming and fresh from my rant to Roger Ebert’s “Video games can never be art” blog post, I realize how many intelligent, influential but ignorant individuals are really unaware of the work that designers put into interactive media and its ability to create moods, inspire growth and enrich one’s experiences. Maybe, someday, they’ll catch on but until then, I’ll continue with more features.
In order to be fully immersed in interactive experiences, users are taken away from their normal circumstances to exotic locales to accomplish remarkable feats. Within those experiences, if users are unable to pick up a reasonably sized box, watch as characters without phase shifting abilities pass through walls or enemies that don’t react to clear visual threats, the illusion of adventure is shattered and may discourage further play. Natural circumstances convincing and dynamic to maintain the suspension of disbelief includes:
Video game input controls have evolved a great deal since the advent of joysticks and joy pads. Kinetic learners absorb information by doing and are inclined toward athletic and physical pursuits and prefer first person perspectives, fighting and action games and sports simulations. The entertainment industry is now recognizing the market for motion controllers by getting consumers off the couch into the games. To this point, a glut of hardware and software merchandise has been hastily designed and foisted onto consumers hungry for new products. It is time for hardware to be rated as well. Action features include:
Many of my league bowling friends have reported markedly improved play after quality spent at the Wii Sports Resort.
Much of the controversial aspects of media interactivity relates to social functioning. These include:
Figuring things out is at the core of gaming. Media content can exercise the gray matter like no other media through:
One can find many opportunities for self-exploration and expression in interactive media. These include:
I’d appreciate you taking a minute to respond to my poll. Next up, I rate and review Just Cause 2 with my slant on judging and evaluating interactive media content. And yes, that was the sound of a tree falling.